Digital arts and the imagination by Rachel Coldicutt
(Thanks to @rachelcoldicutt for giving us permission to re-publish this article, which originally appeared as an inspiration essay for Arts Council England & BBC’s launch of The Space – an...
View ArticlePunchdrunk – Sleep No More
Ever heard of 'remote and real world interconnected theatrical immersion'? Punchdrunk's Peter Higgin explains all
View ArticleTheKnowledge: Gaming
TheKnowledge – Digital Strategy in Culture by Art of Digital London has a really clear guide to gaming (as learning, culture, a new context). Thanks @aodl!
View ArticleWatch the video blogs of NESTA’s English Digital R&D Fund’s projects
The 8 English NESTA/Arts Council England Digital R&D Fund projects have begun blogging their progress- by video! Watch here to get insight into the mobile games, mobile ticketing, audience...
View ArticleYou too can Make:IT:Happen!
This is Lesley Anne Rose, Creative Producer of Stellar Quines who, following their AmbITion Scotland experience have really made IT happen for their theatre company by grasping the opportunities...
View ArticleMobile culture and the Magic Tate Ball
Source – Culture professionals network: Culture professionals blog | guardian.co.uk The best mobile projects build on genuine collaboration between content owners and digital developers, says Ben...
View ArticleFestivalslab – a final show case of great innovation projects
This summer marks two years since the inception of the festivalslab project. To celebrate, The Festivals Lab team have compiled a showreel document of the projects, which highlights what worked and...
View ArticleArts Digital R&D Podcast 2: using mobile technology and gaming to reach new...
In this podcast studio guests dissect the future of mobile from near field communication (NFC) technology to Google’s Project Glass and take in the latest advances in augmented reality browsers along...
View ArticleDigital 2013: watch on demand
Our fabulous national conference Digital 2013 was held at the SECC on 25.04.2013, organised in partnership with Interactive Scotland and Scottish Enterprise. The keynote speakers and panel Q&A...
View ArticleWhite The App – Catherine Wheels and Hippotrix Case Study
In 2010 Catherine Wheels Theatre Company premièred a new show, called White, at the Edinburgh Festival Fringe. Here’s a 60 second trailer of the show: White is for children aged 2-4 and was one of the...
View ArticleDigital arts and the imagination by Rachel Coldicutt
(Thanks to @rachelcoldicutt for giving us permission to re-publish this article, which originally appeared as an inspiration essay for Arts Council England & BBC’s launch of The Space – an...
View ArticlePunchdrunk – Sleep No More
Ever heard of 'remote and real world interconnected theatrical immersion'? Punchdrunk's Peter Higgin explains all The post Punchdrunk – Sleep No More appeared first on Rudman Consulting.
View ArticleTheKnowledge: Gaming
TheKnowledge – Digital Strategy in Culture by Art of Digital London has a really clear guide to gaming (as learning, culture, a new context). Thanks @aodl! The post TheKnowledge: Gaming appeared first...
View ArticleWatch the video blogs of NESTA’s English Digital R&D Fund’s projects
The 8 English NESTA/Arts Council England Digital R&D Fund projects have begun blogging their progress- by video! Watch here to get insight into the mobile games, mobile ticketing, audience...
View ArticleMobile culture and the Magic Tate Ball
Source – Culture professionals network: Culture professionals blog | guardian.co.uk The best mobile projects build on genuine collaboration between content owners and digital developers, says Ben...
View ArticleFestivalslab – a final show case of great innovation projects
This summer marks two years since the inception of the festivalslab project. To celebrate, The Festivals Lab team have compiled a showreel document of the projects, which highlights what worked and...
View ArticleArts Digital R&D Podcast 2: using mobile technology and gaming to reach new...
In this podcast studio guests dissect the future of mobile from near field communication (NFC) technology to Google’s Project Glass and take in the latest advances in augmented reality browsers along...
View ArticleWhite The App – Catherine Wheels and Hippotrix Case Study
In 2010 Catherine Wheels Theatre Company premièred a new show, called White, at the Edinburgh Festival Fringe. Here’s a 60 second trailer of the show: White is for children aged 2-4 and was one of the...
View Article
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