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Digital arts and the imagination by Rachel Coldicutt

(Thanks to @rachelcoldicutt for giving us permission to re-publish this article, which originally appeared as an inspiration essay for Arts Council England & BBC’s launch of The Space – an...

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Punchdrunk – Sleep No More

Ever heard of 'remote and real world interconnected theatrical immersion'? Punchdrunk's Peter Higgin explains all

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TheKnowledge: Gaming

TheKnowledge – Digital Strategy in Culture by Art of Digital London has a really clear guide to gaming (as learning, culture, a new context). Thanks @aodl!

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Watch the video blogs of NESTA’s English Digital R&D Fund’s projects

The 8 English NESTA/Arts Council England Digital R&D Fund projects have begun blogging their progress-  by video! Watch here to get insight into the mobile games, mobile ticketing, audience...

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You too can Make:IT:Happen!

This is Lesley Anne Rose, Creative Producer of Stellar Quines who, following their AmbITion Scotland experience have really made IT happen for their theatre company by grasping the opportunities...

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Mobile culture and the Magic Tate Ball

Source – Culture professionals network: Culture professionals blog | guardian.co.uk The best mobile projects build on genuine collaboration between content owners and digital developers, says Ben...

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Festivalslab – a final show case of great innovation projects

This summer marks two years since the inception of the festivalslab project. To celebrate, The Festivals Lab team have compiled a showreel document of the projects, which highlights what worked and...

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Arts Digital R&D Podcast 2: using mobile technology and gaming to reach new...

In this podcast studio guests dissect the future of mobile from near field communication (NFC) technology to Google’s Project Glass and take in the latest advances in augmented reality browsers along...

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Highlights from Digital 2013

Top tweets and what we learned at Digital 2013

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Digital 2013: watch on demand

Our fabulous national conference Digital 2013 was held at the SECC on 25.04.2013, organised in partnership with Interactive Scotland and Scottish Enterprise. The keynote speakers and panel Q&A...

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White The App – Catherine Wheels and Hippotrix Case Study

In 2010 Catherine Wheels Theatre Company premièred a new show, called White, at the Edinburgh Festival Fringe.  Here’s a 60 second trailer of the show: White is for children aged 2-4 and was one of the...

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Digital arts and the imagination by Rachel Coldicutt

(Thanks to @rachelcoldicutt for giving us permission to re-publish this article, which originally appeared as an inspiration essay for Arts Council England & BBC’s launch of The Space – an...

View Article

Punchdrunk – Sleep No More

Ever heard of 'remote and real world interconnected theatrical immersion'? Punchdrunk's Peter Higgin explains all The post Punchdrunk – Sleep No More appeared first on Rudman Consulting.

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TheKnowledge: Gaming

TheKnowledge – Digital Strategy in Culture by Art of Digital London has a really clear guide to gaming (as learning, culture, a new context). Thanks @aodl! The post TheKnowledge: Gaming appeared first...

View Article

Watch the video blogs of NESTA’s English Digital R&D Fund’s projects

The 8 English NESTA/Arts Council England Digital R&D Fund projects have begun blogging their progress-  by video! Watch here to get insight into the mobile games, mobile ticketing, audience...

View Article


Mobile culture and the Magic Tate Ball

Source – Culture professionals network: Culture professionals blog | guardian.co.uk The best mobile projects build on genuine collaboration between content owners and digital developers, says Ben...

View Article

Festivalslab – a final show case of great innovation projects

This summer marks two years since the inception of the festivalslab project. To celebrate, The Festivals Lab team have compiled a showreel document of the projects, which highlights what worked and...

View Article


Arts Digital R&D Podcast 2: using mobile technology and gaming to reach new...

In this podcast studio guests dissect the future of mobile from near field communication (NFC) technology to Google’s Project Glass and take in the latest advances in augmented reality browsers along...

View Article

White The App – Catherine Wheels and Hippotrix Case Study

In 2010 Catherine Wheels Theatre Company premièred a new show, called White, at the Edinburgh Festival Fringe.  Here’s a 60 second trailer of the show: White is for children aged 2-4 and was one of the...

View Article
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